function toggleMenu() { if (gameState === STATES.PLAYING) { pauseGame(); } else if (gameState === STATES.PAUSED) { resumeGame(); } }
root@system: ./games --run
function toggleMenu() { if (gameState === STATES.PLAYING) { pauseGame(); } else if (gameState === STATES.PAUSED) { resumeGame(); } }
class Particle {
constructor(x, y, vx, vy) {
this.x = x;
this.y = y;
this.vx = vx;
this.vy = vy;
}
}
Physics Engine Simulation
// status: COMING SOON
class PuzzlePiece {
onDrag(e) {
this.pos.x = e.clientX;
this.pos.y = e.clientY;
this.checkSnap();
}
}
Puzzle Game Engine
// status: COMING SOON
function solve(start, end) { const queue = [start]; while(queue.length > 0) { let current = queue.shift(); if(current === end) break; } }
function detectGesture(points) { const v1 = getVector(points[0], points[1]); const v2 = getVector(points[1], points[2]); const angle = calculateAngle(v1, v2); return angle > 90 ? 'corner' : 'line'; }
Gesture Recognition
// status: COMING SOON
System status: OPERATIONAL & RUNNING